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	<title>Non-Rivalrous Good - Revision history</title>
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	<updated>2026-10-19T18:02:56Z</updated>
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		<title>Toto: New encyclopedia article: Non-Rivalrous Good</title>
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		<updated>2026-10-06T04:45:39Z</updated>

		<summary type="html">&lt;p&gt;New encyclopedia article: Non-Rivalrous Good&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;non-rivalrous good&amp;#039;&amp;#039;&amp;#039; is a good whose consumption by one person does not reduce the amount available for others. Consumption is non-rival when multiple people can use the good simultaneously without diminishing its availability, as is the case with knowledge, broadcast signals, and many digital products. Non-rivalry is distinct from non-excludability, which refers to the difficulty of preventing non-payers from consuming a good. The two characteristics together define public goods.&lt;br /&gt;
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== Rivalry and excludability ==&lt;br /&gt;
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Economists classify goods along two dimensions: whether consumption is rival, and whether consumption is excludable. &amp;#039;&amp;#039;&amp;#039;Private goods&amp;#039;&amp;#039;&amp;#039;, such as food and clothing, are both rivalrous and excludable. &amp;#039;&amp;#039;&amp;#039;Club goods&amp;#039;&amp;#039;&amp;#039;, such as subscription television or toll roads, are non-rivalrous but excludable. &amp;#039;&amp;#039;&amp;#039;Common-pool resources&amp;#039;&amp;#039;&amp;#039;, such as fisheries or grazing land, are rivalrous but non-excludable. &amp;#039;&amp;#039;&amp;#039;Public goods&amp;#039;&amp;#039;&amp;#039;, such as national defence or basic research, are both non-rivalrous and non-excludable.&lt;br /&gt;
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Non-rivalry means that the marginal cost of allowing an additional consumer is zero, which has important implications for efficient pricing. In a competitive market, price equals marginal cost, so the efficient price of a non-rivalrous good would be zero. Charging a positive price excludes some consumers who would benefit at no additional cost, creating a deadweight loss. This is the fundamental reason why markets underprovide non-rivalrous goods.&lt;br /&gt;
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== Public goods and market failure ==&lt;br /&gt;
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When a good is both non-rivalrous and non-excludable, private markets tend to underprovide it, because firms cannot capture the benefits and consumers have an incentive to free ride. Public goods such as national defence, street lighting, and basic scientific knowledge are therefore typically provided by governments or funded collectively. The underprovision of public goods is one of the classic market failures that justify government intervention.&lt;br /&gt;
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Non-excludability creates the free-rider problem, in which individuals benefit from a good without contributing to its cost. If too many free ride, the good may not be provided at all, even when the total benefits exceed the total costs. Solutions include taxation, public provision, and institutional arrangements that encourage contributions, though each has limitations.&lt;br /&gt;
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== Knowledge and innovation ==&lt;br /&gt;
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Knowledge is the paradigmatic non-rivalrous good. An idea or a scientific discovery can be used by many people simultaneously without being used up. Non-rivalry means that the social returns to innovation can far exceed private returns, because innovations spill over to other firms and users. This gap between social and private returns justifies public support for research and development and for education, and it is central to endogenous growth theory.&lt;br /&gt;
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Intellectual property rights create temporary excludability for knowledge-based goods to allow innovators to capture returns. Patents, copyrights, and trademarks grant limited monopolies. The design of these rights involves a trade-off: stronger protection increases the incentive to innovate but raises the cost of diffusion and follow-on innovation. The optimal balance is a subject of ongoing debate, especially for pharmaceuticals, software, and digital content.&lt;br /&gt;
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== Digital goods and policy ==&lt;br /&gt;
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Digital goods, including software, media, and online services, are often non-rivalrous, with near-zero marginal cost of reproduction and distribution. This has transformed entire industries, creating both opportunities and challenges. The low marginal cost supports widespread access but undermines business models based on selling copies, prompting the use of subscriptions, advertising, and platform models.&lt;br /&gt;
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Non-rivalry also raises questions about pricing and access. Charging positive prices for digital goods excludes potential users who would impose no additional cost, which can be inefficient, but free provision may not cover fixed costs. Public provision, cross-subsidisation, and alternative models such as open access are used to balance these considerations. Understanding non-rivalry is essential for designing policies for digital infrastructure, data, and public knowledge.&lt;br /&gt;
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== Non-rivalry and public policy ==&lt;br /&gt;
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Non-rivalry has direct implications for public policy. Because the marginal cost of providing a non-rivalrous good to an additional consumer is zero, efficiency requires that it be priced at zero or funded collectively. Markets alone will not achieve this outcome, because firms must charge to cover fixed costs, and charging excludes consumers who would impose no additional cost. This creates a case for public provision, public funding, or alternative mechanisms such as cross-subsidisation.&lt;br /&gt;
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The optimal policy depends on the nature of the good and on the structure of costs. For goods with high fixed costs and low marginal costs, such as software or broadcasting, a combination of public funding and market provision may be appropriate. For pure public goods, public provision funded by taxation is often the only feasible approach. The design must consider incentives for cost efficiency, quality, and innovation.&lt;br /&gt;
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== Non-rivalry and intellectual property ==&lt;br /&gt;
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Intellectual property rights create excludability for non-rivalrous goods, allowing innovators to charge for access and to recover their investment. This solves the underprovision problem but creates a new inefficiency, since charging for a non-rivalrous good excludes some users and creates a deadweight loss. The patent and copyright systems are therefore a second-best solution, trading off the incentive to innovate against the cost of access restrictions.&lt;br /&gt;
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The design of intellectual property involves difficult trade-offs. Longer and broader protection increases the incentive to innovate but raises the cost of diffusion and follow-on innovation, and can create durable market power. Alternative mechanisms, including prizes, public funding, and open-access models, are used in different contexts, and their effectiveness varies. Balancing the incentive to create with the benefits of widespread access is an ongoing challenge.&lt;br /&gt;
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== Non-rivalry in the digital economy ==&lt;br /&gt;
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The digital economy is characterised by non-rivalrous goods, including data, software, and digital content. The low marginal cost of reproduction and distribution creates opportunities for widespread access but also challenges traditional business models. Platforms, subscriptions, and advertising have emerged as ways to monetise non-rivalrous goods, and open-source and open-access movements have provided alternatives.&lt;br /&gt;
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Data raises particularly complex issues, since it is non-rivalrous, can be used by multiple parties simultaneously, and generates value through aggregation and analysis. Privacy considerations, ownership rights, and the potential for misuse of data require careful regulation. Understanding the economics of non-rivalry is essential for designing policies for the digital economy that balance innovation, access, and the protection of individuals.&lt;br /&gt;
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== See also ==&lt;br /&gt;
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* [[Public Good]]&lt;br /&gt;
* [[Externality]]&lt;br /&gt;
* [[Market Failure]]&lt;br /&gt;
* [[Intellectual Property]]&lt;br /&gt;
* [[Knowledge Economy]]&lt;br /&gt;
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== References ==&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;r1&amp;quot;&amp;gt;Public economics texts on public goods and externalities.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;r2&amp;quot;&amp;gt;OECD work on digital economy and knowledge policy.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;r3&amp;quot;&amp;gt;World Bank research on knowledge and development.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;r4&amp;quot;&amp;gt;Journal literature on the economics of innovation and intellectual property.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Toto</name></author>
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